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Blog on week 29 of 2026


Gran Turismo has been part of my life since I was a kid, all the way back to the PlayStation 1. And more recently a proper sim rig has adorned my home-office setup, where I mostly give Assetto Corsa (notably Competizione) a run. I’d love to get deeper into iRacing, but knowing how their systems work, time is against me. On AC, I’ve driven Mondello more times than I could count, all without leaving the room.

On Thursday I finally brought the real thing. My new (to me) 911 to its first track day, at a circuit I already “knew”.

The obvious question is whether any of it transfers. I’ve seen countless sim streamers drive real tracks and talk about the conversion of skill and ability.

On the day I decided to go into the ‘green’ group (the other two were ‘blue’ and ‘red’, all an annotation for skill and car ability). The green group were drivers who were new to track days like this, wanted an instructor or in older hardware that simply wouldn’t be match for blue or red groups. Blue groups were experienced but not looking to shatter the earth, and red were very experienced, sometimes semi-pro drivers.

The balance of hardware was interesting. In green there were beautiful old cars mixed with nervous new drivers in GT4s. I went into green because the car is new to me and I wanted someone to explain it to me, without me using a video game as the reference for braking etc. After a few laps, I was good. And then I joined my instructor in his car to feel what he could do. And that really gave me a sense of it; I knew the track but didn’t have the faith built up in the grip and brakes yet.

I knew the racing line at Mondello before I’d ever turned a wheel there in anger. Where to brake, where the camber helps you, which corners you can carry speed through and which ones punish you for trying. Where to let the car drift a little, etc. I knew to look far ahead, to be smooth with my inputs, to unwind the wheel on exit. All of that is muscle memory the sim genuinely builds. Turn one didn’t feel like a stranger.

What I needed to learn at the start was the smoothness. I’m a fairly smooth sim driver, but in the real world I was spotty. 5 or 6 laps in, and that corrected itself.

What didn’t transfer is everything the sim can’t give you. The weight. A real car loads up under braking in a way no pedal set can fake. The noise, the heat coming off the car in the pit lane, the very real awareness that this is an expensive car and the run-off is not a reset button. In the sim you brake late, bin it, and press restart. On Thursday there’s no restart, and your brain knows it. That fear is information, and it’s information the sim strips out entirely.

The strange part is how the two feed each other. The sim taught me the geometry of the track. The track taught me what my body does with actual g-force and actual consequences. I came home Thursday night, sat back in the rig, and drove a few laps — and for the first time the sim felt like a slightly hollow copy of something I’d now done for real. Which is a lovely problem to have.

Would I recommend a sim before a first track day? Absolutely. It flattens the learning curve massively. You’re not learning the circuit and the car and the etiquette all at once. You walk in knowing where you’re going. But don’t let anyone tell you it’s the same thing. It isn’t. It’s a brilliant rehearsal for a play you’ve never actually performed.

Anyway. I’m hooked. The rig will get plenty of use before the next one.

Photo

(via my flickr)